Meet the Team Behind Cross State Line RP
When people see a FiveM community, they usually see the finished product: the server, the systems, the vehicles, the uniforms, the website, and the announcements.
What is less visible is the group of real people working behind the scenes to make all of that possible.
Cross State Line RP is not built by a large company or a professional game studio. It is a voluntary project created and managed by a small, close-knit team. Every member has their own job, responsibilities, friendships, interests, and life outside the community.
The people behind CSLRP bring different experiences and perspectives to the project. Some focus on development, some help shape specific areas of roleplay, and others review ideas to ensure that what we create is enjoyable, realistic, and worth releasing.
This article is an opportunity to introduce the people behind the usernames.
Hunter_GamingNL — Dylan
Founder and Lead Developer
Hunter_GamingNL, better known outside the server as Dylan, is the founder and lead developer of Cross State Line RP.
Dylan is from the Netherlands and works as a train driver for Eurostar. Outside of work and CSLRP, he enjoys teaching himself new things, spending time in nature, and being with friends.
He is also a frequent user of flight simulators and can regularly be found flying on VATSIM.
Dylan describes himself as passionate, driven, and always interested in learning something new. That desire to learn is also how Cross State Line RP originally began.
The idea for CSLRP started in February 2025 as a personal challenge. Dylan wanted to learn more about coding and development, despite never having completed a formal coding course. Everything he knows about development has been learned independently through experimentation, research, testing, mistakes, and persistence.
What began as a challenge to learn coding gradually developed into a much larger project.
Today, Dylan is responsible for the overall direction of CSLRP. As founder and lead developer, he is involved in almost every part of the community, including development, infrastructure, planning, testing, documentation, integrations, and long-term decisions.
Of all these responsibilities, testing remains one of his favourite parts.
Testing is where plans become real. It is the point where systems can be experienced properly, problems become visible, and small details can be improved before they reach the community.
The most difficult part of running CSLRP has been time management. Dylan regularly wants to achieve more than the available time allows, while also wanting everything to reach the highest possible level of quality.
That ambition can make development slower, but it is also one of the reasons so much attention is given to every system.
The achievement Dylan is most proud of is not a particular script or technical milestone. It is the team that has formed around the project.
CSLRP now has a small group of people who trust one another, communicate honestly, and share responsibility for the future of the community. Having a team he can fully rely on is what Dylan considers one of the project’s greatest successes.
His motivation comes from that team, the community surrounding CSLRP, and the interesting systems still being developed.
When it comes to roleplay, Dylan enjoys uninterrupted and evolving stories. He believes roleplay should have the opportunity to develop naturally over time instead of constantly being broken apart or reduced to isolated interactions.
His long-term goal is to build a close community where everyone feels welcome and where players feel comfortable sharing their stories.
His message to the community is simple:
You are always welcome to share your story. We are here for and with the community.
Von Mackenson Son — Thom
Community Manager and EMS Lead
Von Mackenson Son, known in real life as Thom, is one of CSLRP’s Community Managers and is responsible for helping shape the emergency medical services side of the server.
Thom is from the Netherlands and works in healthcare.
That real-world background gives him an important perspective when discussing the medical side of CSLRP. His input helps the team decide how detailed the EMS experience should be, which systems add meaningful roleplay, and where realism should be balanced with enjoyable gameplay.
Dylan and Thom have known each other for a long time. When Dylan asked him to become involved with CSLRP, Thom agreed immediately.
Within the team, Thom is valued for his honesty.
He does not hide his opinion or attempt to make criticism sound better than it is. When he believes an idea will not work, needs improvement, or does not make sense, he says so directly.
That honesty is incredibly valuable during development. A strong team does not need everyone to agree with every idea. It needs people who are willing to challenge plans, identify weaknesses, and help improve the final result.
At the same time, Thom is someone the team can have a good laugh with. He brings both direct feedback and a relaxed personality to the group.
His influence can already be seen in the direction and depth of the EMS department. He has contributed to discussions surrounding medical gameplay, uniforms, vehicles, and how emergency medical roleplay should function as a complete experience.
The aim is to create an EMS department that involves more than arriving at a scene and pressing a single button.
Medical roleplay should require communication, observation, decision-making, treatment, and cooperation. EMS players should feel like they have a real responsibility within a scene, while injured players should receive meaningful roleplay rather than an instant automated recovery.
Thom helps the team keep that direction grounded and believable.
His section of the project represents an important principle within CSLRP: realism should not exist simply for the sake of complexity. It should create better stories, stronger interactions, and more opportunities for players.
Poeder — Amin
Community Manager, Developer and Underground Lead
Poeder, known outside the server as Amin, is a Community Manager, CSLRP’s second developer, and the person responsible for helping manage and shape the underground side of the server.
Amin is from the Netherlands and works as an IT specialist.
Like Thom, Amin had already known Dylan for a long time before joining the project. When he was asked to become part of the CSLRP team, he accepted and gradually became one of the most important people involved in its development.
Amin is highly dedicated to his work.
When he begins developing a system, he is rarely satisfied with something that only works at a basic level. He continues coding, testing, adjusting, and rebuilding until the result matches the idea he had in mind.
That determination can lead to long development sessions, but it also means that the systems he works on receive significant attention.
Alongside his development responsibilities, Amin oversees the direction of CSLRP’s underground gameplay.
The goal is to create an underground environment that is fair but challenging. It should not be impossible for players to enter, but it should also not be something that can be fully accessed without effort, risk, or exploration.
Progress should feel earned.
Players will need to pay attention to their decisions, relationships, opportunities, and the consequences of their actions. The underground should feel like a connected part of the world rather than a simple menu containing illegal activities.
One system Amin has already worked on is a drugs phone system.
The team will not reveal more about that system before release. Some parts of the underground are intentionally being kept secret so that players can discover them naturally once the server becomes available.
Exploration and uncertainty are important parts of underground roleplay. Providing every answer before launch would remove much of the experience.
Amin wants the underground to be challenging, enjoyable, and shaped by player decisions. Choices should matter, and careless actions should have consequences.
Outside his technical skills, Dylan describes Amin as an amazing and genuinely kind person.
His dedication, patience, and willingness to continue until a system matches his vision make him an important part of both the development team and the wider CSLRP community.
JoJo — Jo
Administrator and Quality Assurance
JoJo, known outside CSLRP as Jo, is the newest member of the team.
Jo is from the Netherlands and currently works as a train driver for the Dutch national railway. She will soon begin a new role as a Product Controller within the international side of the railway.
Dylan and Jo originally met through their work.
Before joining Eurostar, Dylan also worked as a train driver for the Dutch national railway. They started as colleagues, became friends, and continued speaking and meeting regularly outside work.
As their friendship developed, Dylan eventually asked Jo whether she wanted to become part of CSLRP.
She accepted and joined the team as an administrator.
Although Jo is the newest member, her role has already become an important part of how the team makes decisions.
Her current responsibilities are similar to quality assurance.
When new ideas, plans, or systems are discussed, Dylan regularly presents them to Jo to hear her opinion. She reviews concepts from a fresh perspective and provides honest feedback before development continues too far in one direction.
This is particularly useful because development teams can sometimes become too close to their own ideas. After spending many hours planning or building a system, it can become difficult to see whether it is actually clear, enjoyable, or logical to someone approaching it from outside the development process.
Jo helps provide that additional perspective.
She is energetic, honest, and creative. Her feedback is not limited to identifying problems; she also brings new ideas and creative input to discussions.
Like the other members of the team, she is also someone who can bring humour into the group and who is always good for a laugh.
Her role will continue to develop alongside the project, but her current input already helps ensure that CSLRP’s plans are reviewed rather than automatically accepted.
Quality assurance is not only about finding technical bugs. It is also about questioning whether an idea feels right, whether players will understand it, and whether it adds something worthwhile to the overall experience.
That is the perspective Jo brings to the team.
A Small Team With Different Strengths
Every member of CSLRP has a different role, but the project works because those roles support one another.
- Dylan manages the overall direction and leads development.
- Thom helps shape a detailed and meaningful EMS experience.
- Amin develops systems and manages the direction of the underground.
- Jo reviews plans and provides honest, creative quality feedback.
No single person sees every problem or has every answer. The strength of the team comes from combining different backgrounds, experiences, and personalities.
Honest disagreement is welcomed. Ideas can be challenged. Systems can be changed. Plans can be reconsidered.
The goal is not for one person to control every detail without question. The goal is to build something together that the entire team believes is worth releasing.
The People Behind the Project
CSLRP is developed around full-time jobs, changing work schedules, personal responsibilities, friendships, and everyday life.
The team includes railway professionals, a healthcare worker, and an IT specialist. Everyone contributes when their time allows, and nobody is working on the project as a full-time paid developer.
That reality is one reason development can take time.
At the same time, it is also what makes the project personal. CSLRP exists because a group of friends and community members genuinely wants to create something interesting together.
Every system represents hours of discussion, testing, problem-solving, and revision.
Every delay, rewrite, or change of direction usually happens because someone cared enough to question whether the result could be better.
Built With the Community
Although this article introduces the team behind CSLRP, the community remains an essential part of the project.
The server is not being created only for the people listed above. It is being built for the stories, characters, departments, organisations, friendships, conflicts, and experiences that players will eventually create within it.
The development team can build the systems, but the community will give those systems meaning.
Suggestions, feedback, concerns, and stories are always welcome.
CSLRP’s long-term goal remains the same: to create a close and welcoming community where roleplay can evolve naturally, decisions have meaning, and players feel that their presence matters.
This is the team currently working to make that possible.
— Cross State Line RP Management